Procedural Generation

This article describes design decisions that will be rediscussed before their implementation in the future, and as such are not final.

Procedural generation is an underpinning method of content creation for the entire game. In summary, it uses mathematical algorithms to create anything from planets to organisms to both save space and to create a wide and virtually infinite set of diverse encounters for the player through the stages. There are several systems in the game that will use procedural generation.

Procedural Star System Generation

Main Article: Procedural Star System Generation

This system will be used to generate the multitude of star systems that can be encountered in the late stages, as well as the star system the player starts in for the first several stages of the game.

Procedural Evolution

Main Article: Procedural Evolution

Also known as Auto-Evo. This system is the fundamental system simulating the evolution of other species during the organism stages of the game.

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