In a nutshell: The editor used to edit microbes.
It's the first editor of the game being available in the Microbe Stage. When your microbe has grown to double its normal size, the cell splits in two, and you then enter the Microbe Editor. Here, a hexagonal grid with your microbe appears. Then you add, move, or delete organelles to your microbe. You can also name your microbe, load one or start fresh. Through normal gameplay your additions are limited by Mutation Points. Finally, you add your new microbe to the world.
A less limited version can also be accessed via the main menu.
It may also be accessed later in the game if your civilisation unlocks a certain technology.
- Move the cursor around as normal.
- Click on the buttons.
- To add an organelle, click on the one you want, then place where you want it without holding it down.
- Press the symmetry button at the bottom to cycle between no symmetry, bilateral symmetry, 4-way symmetry, and radial symmetry.
- The main focus of the Microbe Editor is to add or adjust organelles to the microbe.
- They can be added, moved or deleted entirely.
- Each adjustment costs Mutation Points.
- For more, see organelles.
- These are used as a kind of currency for the Microbe Editor to limit the player.
- Every editor session, the player has 100 Mutation Points.
- The reason for a set amount for every session is so that evolutionary jumps are made more realistic and too drastic changes cannot be made.
- Each organelle has its own cost.
- Very similar to the Microbe Stage UI.
- Bluey shards.
- The same buttons are on the bottom left.
- On the top left, the player can create a fresh microbe and name their species.
- The finish button is also in the top left.
- On the right are the organelles.
- The bottom right shows the Mutation Points.
- The undo and redo buttons are on the centre bottom.
- A grid of hexagons cover the page, which are where the organelles are placed.
- An arrow also points in the direction that the microbe would be facing.