Microbe Editor

In a nutshell: The editor used to edit microbes.


  • First editor of the game, available in the Microbe Stage.
  • When your microbe has duplicated all its organelles and doubled its nucleus in size, you can enter the Microbe Editor.
  • A free edit version can be accessed via Main Menu —> Tools.
  • It may also be accessed later in the game if your civilisation unlocks a certain technology.
  • Initial entry of the editor shows the microbe facing upwards, surrounded by the editor UI
  • The cell is locked in place (might have some aesthetic passive animations)
  • Zoom and rotate still available
  • Small arrow shows the direction of the cell
  • In the editor, the player can build the structure of their microbe, change its appearance, edit the AI that controls other members of their species, create agents, and test possible microbe designs.
  • All edits cost a certain number of Mutation Points. Each editor session is allotted a maximum amount of Mutations Points that can be spent (based on difficulty). This cap represents the realistic degree of evolution between generations. Infinite in Free Edit mode. Loading a creation can only be done if the MP difference is 100 or less. Creations can be used as templates.
  • Adding or removing a part has the same cost. Moving costs but less. Undo is free (limited to that editor session). Redo is opposite of undo.
  • UI Elements:
    • Symmetry - 2 way, four way, and six way available (displays a graphic with lines) Cost is scaled to match.
    • Save
    • Load- Load a creation
    • Statistics - Metrics of the cell and species (Surface area, volume, maximum speed, required compounds for next reproduction, processes with equations, etc.)
    • Help - Gives tips
    • Finish/Evolve - Completes


  • The player can edit the membrane and internal and external organelles
  • Everything appears in the hex-based appearance
  • Cytoplasm cannot be placed in a way that blocks an external organelle (the latter must be removed first)
  • A cell wall prevents any external organelles except an agent secretor
  • Clicking an organelle opens its info panel, which contains a section for upgrades
  • The player can select secretors and assign them agents and hotkeys. Agents are created in the behavior tab.


  • Can edit periphery organelles and colouration.
  • Can choose textures and colours for the membrane.
    • Custom image files can be placed in /Thrive/Microbe/Textures to use in-game.
    • Textures are all tileable and gray-scale and based on natural imagery or fractals
  • Only one periphery organelle can be on a cell at a time. To add a new one the old one must first be removed.


  • Can edit the behavior of NPCs of their species.
  • Can place inputs (stimulus), outputs (response), and logic gates (condition).
    • Inputs are things a cell can detect or sense. (E.g. Cell with plus within distance x).
      • An input can only have one connection (aka wire) leaving it.
    • Outputs are actions the cell can take. (E.g. Move in direction y (towards/away from) relative to input trigger)
      • Outputs can have infinite connections leading to them.
      • Adding new organelles can enable new outputs
    • Logic gates connect inputs and outputs. (E.g. Or, and, if… than)
    • Each connection between two nodes is called a wire. Wires increase the passive ATP consumption of a cell.

Agent Synthesis

  • When the player adds an agent secretor they get a randomly assigned low efficacy agent.


  • Environment to test the microbe. Can load any saved microbes into the area (free editor created or fossilized).
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License