Welcome to the Thrive wiki! This is where developers of the Thrive evolution game can share information, and likewise have it presented to visitors. Note that the wiki is currently a WIP, and some of the content here is inaccurate, but soon we will work on fixing that to make this wiki hold only final concept.
Thrive is widely inspired by the concept behind a PC game called Spore. Though Spore was initially billed as a realistic, scientific game about evolution, the final product got watered down until it had practically nothing to do with science or reality. Thrive aims to succeed where Spore failed. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory. It plans to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
Thrive's goal is to give the player the experience of the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization.
You begin the Microbe Stage a minute cell in the primordial soup that is the chrysalis of life on your planet. Here, the player first experiences the Organism Mode, only having control of their one cell. The world is three-dimensional, but the camera is locked to a top-down perspective. Your goals are to acquire the nutrients you need to survive, which are processed inside your cell by the compound system, and to compete against the other cells you encounter. As the generations pass, Auto-Evo evolves you and the other microbes around you. The player can also take evolution into their own hand at any generational interval through accessing the Microbe Editor. To progress to the next stage, you must assimilate a specific enzyme that allows your cell to bond to others of your species, allowing for the development of multicellular organisms.
The Multicellular Stage takes the player from a basic organism to a more advanced species with more complex organ systems. Upon beginning the stage, the camera unlocks itself from the top-down perspective and rotates to allow three-dimensional movement and observance. However, the player is still locked in the Organism Mode. Again, procedural evolution plays an important role in developing the player's species and the species around them. If the player wishes to make direct edits to the evolution, they now use a new editor, the Organism Editor, to intervene. This stage transitions into the next once the player's organism gains a certain threshold of intelligence.
Once entered into the Aware Stage, evolution continues to play a significant role. As one of the longer stages of the game, the Aware Stage sees the competition of the player's organisms with others over niches in different Biomes. Gameplay continues until the player overcomes the hurdle of sapience, after which the next stage begins.
The Awakening Stage takes the player's species into their first steps towards civilization. Communication advances, and species members interact more with their environment, eventually picking up on tool use social structure. Evolution no longer persists at this stage, as the timespan begins to reduce as millions of years turn into thousands. The player's species forms a tribe, and the cooperation of your species unlocks the Strategy Mode, which finally lets the player unbind themselves from their organism to control their whole tribe at large. This stage also introduces the player to many of the civilization elements of the gameplay, such as the PCG, the Tech Editor, and the Nation Editor.
The Society Stage begins when the player forms their first Society Center, or city. This stage builds upon lots of the gameplay mechanics introduced in the previous stage, adding a lot more depth and engagement as the species develops. Discovering Record Keeping makes the Research Web unlocked for viewing at this time, although it did run behind the scenes in the Awakening Stage. It also allows the player's nation to invest into certain fields of research. Populations are introduced at this time.
The Industrial Stage continues the development of civilization from the past stages, but sees revolutions in all aspects of the nation. It begins when the player discovers Steam Power. Technology leads to a boom in population, science, warfare, production, agriculture, health, etc.
The Space Stage starts when the player first launches a ship into space. Finally, the whole galaxy opens up to the player, who can pursue conquest, trade, colonization, exploration, and more. By this point, highly advanced Researches unlock God Tools, tools which enable to player to make major alterations to their galaxy. Upon reaching Ascension, the player's species is transformed into energy and the player unlocks all the God Tools, These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within. The player also unlocks Observer Mode at this point, which allows them to detach from their species altogether and simply roam and explore the galaxy, honing in wherever they want to observe the development and progression of other species through evolution and civilization.
Advantages of a Wiki
You may be asking why a wiki is the best solution for organizational problems within the Thrive project. Of the many advantages a wiki has over a traditional webpage or forum, there are a few which were the deciding factor in making this Thrive wiki. First and foremost, a wiki is flexible. New pages can be created and edited with much ease, so dedicating time to learning a markup language such as HTML is not necessary to contribute to the project. While the same is true for forums, wikis are much more organized than the former. Once something no longer needs its own wiki page, the pages can easily be deleted to avoid being flooded in irrelevant information.
If you're already registered, you can jump right in and start editing this wiki. Check out this page to learn how to get started with page creation and editing. If you're just experimenting with the syntax, please do it in the Sandbox rather than on an actual page with useful information. The Sandbox is a good place to learn how to use the Wikidot wiki software, and you can't mess anything up while editing it.
Since we realize the titanic scale of this project, we will focus on releasing it in segments, based off of the different stages of gameplay. The first stage to complete is the Microbe stage, which is almost entirely conceptualized. Prototypes can be found on our ModDB page.
If you are interested in joining this incredible project, and can donate any amount of time at all, please join our developer forums, at http://thrivegame.forum-free.ca/forum, where we will be more then glad to welcome you to the team. All skill-sets are always welcome, especially programmers, and any contributions would be greatly appreciated.
Frequently Asked Questions
This thread on the forums (http://thrivegame.forum-free.ca/t692-important-read-before-posting) contains our FAQ's, near the bottom of the first post.
Development forums: http://thrivegame.forum-free.ca/
ModDB page: http://www.moddb.com/games/thrive
Facebook page: https://en-gb.facebook.com/pages/Thrive/182887991751358
Twitter feed: https://twitter.com/Thrive_Game
YouTube channel: http://www.youtube.com/channel/UCExSTMH-xrTmhv0IWBaTmxA
DeviantArt page: http://thrive-game.deviantart.com/